David Brenn

Master Student · International Media Computer Science · Berlin

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Projects

Wasteland Courier

2026

VR · Gameplay Programming · Hardware Integration · Project Management

Wasteland Courier is a post-apocalyptic VR cycling game controlled by a real indoor bicycle trainer. Instead of a traditional controller, the player rides a physical bike, with pedaling, steering, and physical effort directly mapped to the virtual environment. The project was part of IMI Showtime 2025/26, where our team presented the game at a public exhibition with a dedicated booth, trailer, and live demo setup.

My contributions:

  • Project management and coordination within a 5-person team
  • VR setup and hardware integration in Unity
  • Gyroscope-based handlebar steering implementation
  • Bluetooth communication with the bike trainer
  • Player movement and reward systems
Showtime Project Page

Expedition Survivor

2026

Multiplayer · Gameplay Programming · Netcode

Wasteland Courier

Expedition Survivor is a first-person multiplayer tower defense and exploration game inspired by cooperative survival titles. The game was developed in a two-person team and is still in active development.

My contributions:

  • Multiplayer setup and synchronization using Unity Netcode for GameObjects
  • Networked player movement
  • Item and object placement systems
  • Enemy behavior and combat interactions
  • Health and reviving mechanics

Astro Dog

2025

Gameplay Programming · Companion AI · Research-Based Game Design

Wasteland Courier

Astro Dog is a first-person exploration and collection game created as part of a scientific university study. The goal of the study was to investigate how the autonomy of a companion character influences the player’s parasocial bond.

Two variants of the companion were developed, differing in their level of autonomous behavior.

My contributions:

  • Companion AI using Unity Behavior Trees
  • Core gameplay systems (movement, item interaction, companion interaction)
  • World creation and level layout
  • Implementation of study-specific gameplay variations
Download on Itch.io

Shared Body

2025

Game Design · Input Systems · State Machines

Shared Body

Shared Body is a cooperative puzzle game combining a physical card game with a tablet-based digital game. Players use real action cards (e.g. move, jump) that are scanned via QR codes using the tablet camera to control a shared character.

The game focuses on timing, and implicit coordination between players.

My contributions:

  • Initial game design concept
  • QR code scanning and input handling
  • State-machine-based player movement system
  • Integration of physical card input into digital gameplay